<div style="pointer-events: all; position: absolute;top: @( _screenPoint.y )%; left: @( _screenPoint.x )%"/>
_screenPoint = Scene.Camera.PointToScreenPixels( Model.WorldPosition );
var size = Screen.Size;
_screenPoint = (_screenPoint / size) * 100;R emember that razor panels from the perspective of layouts are 1920x1080 regardless of your actual res (by default). this is why we are using % instead of pixels directly.